![]() Knowing how many turns you have left before you run out of 'pushes' allows you to plan ahead and set the board for sweeping chain reactions, and the thrill of knocking these down and watching the domino effect more than makes up for the sense of inscrutability you feel while learning the basic game and developing early strategies.īeneath the blustering overlay, Fractals is a beautiful game, marrying the elegance of its arithmetical visual logic with a colour palette delicately pipetted from nature: washed-out sunset oranges blend with noonday yellows, while fuchsia pinks and sub-zero blues edge each hexagon. Bombastic messages streak across the screen as blooms trigger, while the discrete outputs aggregating towards your score in any single 'push' stack on screen in a pleasing read-out. Before you make it out of the first third of the game you will be juggling multiple colour hexes on the grid (only like-coloured hexes can be matched together), while the introduction of mines and a lightning tile that clears all connected tiles of the same colour introduces an element of semi-unforeseeable randomness to keep things dynamic and unexpected.Ĭipher Prime works hard to inject what might otherwise have been a somewhat staid and cerebral experience with arcade fizz. The campaign is spread across 30 levels that scale in difficulty faster than most puzzle games of this ilk. Create a grouping of seven hexes in the 'push' and they disappear in a particle-spewing 'bloom', moving you seven points closer to the total to clear the level. ![]() Doing so pushes the adjacent tiles outwards by one space, creating new hexes in the displaced spaces. You must clear a set number of hexagons by tapping on empty spaces on the grid. The rules are disarming in their simplicity - but it takes time before you begin to feel out the boundaries of possibility and strategy. But Fractal: Make Blooms Not War (from Auditorium and Pulse developer Cipher Prime) shares only a few strands of DNA with the tired match-3 genre, instead asking that players clear seven like-coloured hexagons in a game of block shunting of often confounding complexity. ![]() Puzzle games that trade in honeycomb hexagons crowd the gaming landscape. ![]()
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